Teepeekay of Dragons

Session 12

We follow the compass until it brings us to a log house. Mikko heads in hearing no one home. There are three bowls of porridge in dining room. An hour later three bears walk up to house. Mikko runs out the back. A standoff occurs with a compass demanding porridge, and bears demanding we shove off. Alisrassa loses a pearl trying to negotiate. A box of infinite rats is brought up next. This fails to impress, then Renn makes a roast rat on a stick. This works better and Barrow steals the porridge. The bears attack and we all try to run away. The chase goes on for some time, leaving Alisrassa on the ground bleeding to death. The party beats the little and the medium bear unconscious and we make our escape while the big bear drags his family back to his house.

Long rest time! In the morning the forest is covered in black mushrooms. Mushrooms let out horrible deathwhails when crushed. May cause PTSD. Abmeth harvests a bunch and casts protection from poison on Mikko and the hedgehogs when they fail to resist the mushroom menace. We continue on and break through the mushroom area. After a few more hours we come to a cabin made of bread. The compass indicates the door. We unsuccessfully try to take the door down. Instead we open the door and find a sleeping girl and a baking thing. The thing is bread and it is perfect.

We fall asleep, and awake on a volcano with the sleeping girl and some of the furniture. Barrow tries to talk to girl, then runs off. Starts shooting at party. Fight goes nowhere as witch is strongly resistant to damage. Then we gave up on the internet, the end.

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Session 11

Alisrassa patrols around the caravan and catches sight of Laspero chasing someone off from his wagon. Also note who is more protective of wagons, namely: Olishia (human – cult hand signal) very aloof, Alteri (elf), and thief wagon Akad (drinks a lot and talks a lot with his guards but not with anyone else), and Belias who is talkative but his guards keep people away. Everyone else is pretty friendly. Renn helps exotic birds guy gleaning some favor. Abmeth hangs out in a wagon. Everyone is depressed by the cold wet hail falling all day.

Eventually we arrive at the “Lonely Traveler Inn.” Somerdag the wagon driver walks up to the Inn only to find that the Inn is booked up. One of the guards points out that no-one is here. In the common room a group of four well dressed aristos calls out that no poor people are welcome because they’ve booked the whole place. Everyone files back out of the Inn except for Barrow who saunters past the cultist wagon to do a headcount. Barrow asks Alisrassa to convince the noble Lennoth traveling with us to talk to the jerks in the Inn. Lenoth and his plate mail guy and wizard of no small reputation head in. Two minutes later he bursts out incredibly offended. The night goes poorly, and the next morning we feel poorly.

The next evening Barrow investigates Akad the thief wagon and finds tons of loot. Abmeth helps out people with their medical issues after all the bad weather, especially guards. He gains some goodwill. Renn notices Radisear, a caravanier without a wagon, keeps to himself a lot too. Time passes.

Barrow decides to check out Belias. He enlists Alisrassa to chat but she’s terrible at it. Abmeth investigates Bades Shishapol who is a half-elf who is pretty diplomatic and likes to talk. Apparently he’s shipping rare ales from the South for a nice fat margin in the North. He lets Abmeth look in his wagon and sells his a small shot for 1gp of his wares. It is delicious, cinnamonny and magic. Super strong. Renn tries to sneak a peak at Belias’ map he seems to be working on. The map appears to be a map of the Tradeway he’s drawing himself. She also hears a tiny jingling from the wagon. Time Passes. We pass Dragonspear Castle. More Time Passes.

Gnoll ambush! One badass scary Gnoll leader picks us out to assault, points at us and everything. We kill him and we notice some of the wagons have been isolated and the gnolls are trying to sneak off with the wagons using wargs to run away. They took Akad’s wagon, Cult signal guy, and Belias’ wagon. Alisrassa, Renn, and Barrow take chase. It is a mighty and rousing chase off the road and into the woods. We chase them through a beautiful glade that then gets more supernaturally beautifully. Alisrassa asks a local bird for the way out in elven, who replies in elven that he don’t know nothing. The gnolls try to prod us away from both wagons and Alisrassa attacks. Renn and Barrow retreat to sniping range and bring down the gnolls one by one while Alisrassa defends herself as they vent their rage upon her. This works thanks to gnolls being both stupid and angry. We win!

Abmeth joins us and we climb up on the wagons to get away from the wargs. Alisrassa checks wagons and finds a bunch gold and valuables. We ransack our brains and decide that we’re in the Feywild. Barrow uses illusion to convince the loose wargs to go chase a deer. We take a short rest and fix the wagons. We go on for a while and meet a Unicorn who tells us that the Fairy Queen doesn’t permit intruders and has to give permission to leave, and is a bit batshit. She can be placated by a super wonderful meal. He makes us a magic compass to find super ingredients. He warns us not to piss her off.

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Session 10
Convoy

Barrow’s PERSONAL notes! Do not Read!

The people in this caravan are mostly chumps: honest, hard-working, and stupid. The cultists mostly keep to themselves. After casually asking around, it seems nobody knows much about them. We have been keeping our distance to avoid suspicion, but Abmeth Moorhelm is keeping an eye on that wagon.

[DM Note: Party opened the magic box with “RATS” written on the side. Multiple rat swarms poured out constantly as if it were a portal to the freaking elemental plane of rats or something. It showed no signs of stopping by the time the party finally got the lid forced shut. The exotic bird vendor released his exotic birds to help catch the rats, but one got the hedgehog. Renn saved the hedgehog and the hedgehog gained a level.]

I did manage to find out some information about the other guards that may come in handy:
Taijit – Female dwarf. Gruff, but experienced caravan guard. She takes her job seriously.
Sulsdag ‘The Pole’ – Male human. Very tall. Has made this trip before.
Leeda – Female Human from the South. Has worked with Sulsdag in the past.
Orvustia – Older human. Experienced archer.
Eldkin – Female dwarf. Perfectionist. Likes to manage other guards.

There is a boy who calls himself Buddy. He wants my bow. Like, really wants it. One morning my bow is missing. I ask Buddy, but he knows nothing. I ask other guards. One named Warond says he saw Alashi with my bow. I gather fellow guards and we have a civil discussion with Elishai’s caravan. He wisely returns the bow. Lucky for him.

Another day we come across a lone wagon under attack from Hobgoblins in the Fields of the Dead. We manage to drive off goblins. Wagon driver is named Jesser Highwater. We loan him 50g entry fee to join the caravan and fix his wagon. [DM Note: Promised a reward once he turned a profit in Waterdeep.]

Renn Auvreathem manages to keep a crazy nobleman from beating his mules to death. I don’t know who he expected to pull his wagon if he lost his animals. People in this caravan are stupid. [DM Note: hedgehog was so inspired he gained another level. He has yet to unlock the “Named” class feature for hedgehogs.]

Mikko Holloway discovers worms in the silks of Verther’s shipment. The worms are notoriously hard to get rid of and will eat the silk. [DM Note: Mikko investigated has investigated several wagons now but several more remain uninvestigated. The contents of teh gargoyle wagon where Alisrassa and Mikko are employed, the wagon of the guard who stole the bow, and the wagon whose driver was seen giving the cult hand remain unknown.

So far we have traveled nine days. We should reach Waterdeep in another 51 days. This is going to be a very long trip.

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Session 9

Barrows walks into Baldurs Gate and tracks down the boat that he fell off of. He learns crew was last seen dumping pirates off at guard house. He heads over there only to be recognized from a wanted poster. Beating feet the chase ensues. Barrow ducks down an alley, disguises himself as a homeless kid and makes his getaway. He then embarks on finding the rest of the party by finding the Harper agent first. This, unsurprisingly, works out. Barrow gets a big lot of clues.

Barrow rejoins the party after finding them in their inn, and meets them for breakfast. Alisrassa gives him a present of 2x Dust of Desiccation doses and waits for him to put his contact into good use. Barrow learns that Tikit is with Shadow Thieves Guild but he’s been into some heavy stuff lately including problems in the Guild itself. He is protected somehow even from the Guild’s disapproval. Also saw guard called Wilson give a Cult handsign. He also spotted lizardy person in palanquin who was black.

Barrow then talks to Ackyn to figure out which caravan to work with. Uses this as way to talk about Wilson. Dropping Onthar’s name makes Ackyn very helpful but he doesn’t know about shady parts of his business. Mikko reveals he figured out the cipher we found earlier and learned about how dragons think and their magic works from the encoded text. Mikko starts working as a loader for caravans to try and catch some bad business. He immediately makes friends with a guy named Faygo to help him in his plan. The rest of the party joins him since it seems the least risky. We work the yard for a few days.

Finding nothing quickly, Alisrassa reminds Barrow that following up on mercenary band activity in the city may provide leads. Black Sails already being known for instance. Barrow finds that Pinsion is a Red Sun factor that lives in Baldur’s Gate but not much else. We go talk to Pinsion. He sends us to talk to a Lieutenant Norris 15 miles East of here. Barrows rifles their files while Alisrassa distracts Pinsion. Back at the caravan place Alisrassa spots Wilson giving a five-fingered Cult salute to a woman who is dressed wildly. Wilson fails to inspect the wagon. We decide to attach to this wagon. Ackyn helps and tells us a bunch of names. We try to hire up with Lasero, a silent guy. Mikko works for free, Alisrassa shows some skill and earns 5gp/tenday pay. He has a gargoyle statue in the back of his wagon attached by a silver wagon. Owen is shipping exotic birds to Waterdeep. Barrow is offered 2gp/tenday.

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Session 8

Onthar gives us our mission in clear terms: find cultist caravan, get in it, and find out destination without getting caught. Ratley Xafiq is a Harper contact in Baldurs Gate who is associated with the thieves’ guild . Gauntlets has a small outpost in Baldurs Gate too. Alisrassa tells Onthar about her little… problem in private. He points her to the “Song of the Morning Temple” and talk to Highlord Keldeth Dongler about it. We learn that Mikko’s beard grows really really really fast. Everyone gets disguised a little bit, Abmeth buys a fedora and holds it. Renn releases a hedgehog free and it immediately eaten by a falcon.

We head down the river on a boat. On the second day some guy waves at the boat and tries to get us to pull over to his wagon with donkey. We pull over and he comes over. Gives us a huckster routine and sells Mikko a magic ring that at least levitates itself. We continue on our way. On the third day we arrive in Baldurs Gate. There we learn Barrow fell off the boat.

Mikko and Alisrassa go shopping. We buy four charges of Dust of Dessication and Mikko gets his ring appraised. It only levitates itself. We also buy a buff hedgehog for Renn. Meanwhile Abmeth and Renn are searching for the Ratley Xafiq. They learn he operates in the docks but don’t find him that day. Evening falls and Mikko heads to a fancy inn called the Dancing Monkey where the bards are famous. Alisrassa heads to a caravan guard inn. Sounds like it is peak caravan season before the summer.

Next morning Alisrassa heads to Temple of Lathander. She meets with Keldeth who tells her that she is not dead or undead. Which is good. But apparently her spirit and body aren’t properly connected. Almost like an incomplete resurrection, kind of like how ghosts work. Or a possession. Advises Alisrassa that she avoid ghosts since she has such a bad hold on her body. Everyone else finds Ratley who is 14. One guy cultists work with is called Tikit. Also a Mr Foxtrapper [apparently this is Tikit’s last name]. There was another Harper agent who passed through a few weeks ago and he left with a shipment. Then they go talk to Ackyn. Some Black Sail pirates try to recruit the party. Abmeth trash talks them about the Red Suns being better and something about Greenest, and how no one has heard of the pirates at all. the party beats the pirates up and hand over the unconscious pirate leader to the Flaming Fists. They’re all like “Ah, Capt. Kreel finally met your match, here’s a reward.”

Only one hedgehogs were harmed (much) or kidnapped (permanently) this session.

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Session 7

Execute dragon eggs and return to town. There we report on our efforts. Head out to the Sunset Mountains to meet up with Leosin and get our promised reward for taking out the dragon eggs.

In a mountain pass we find a wounded guy. Says something about his wife and being attacked, we round corner to find weird shadow monster something? I recall a name… Peryton. Strangely it casts a human shadow resulting in us beating it unconscious instead of dead. Apparently more are flying in the sky and we make for a cave. Abmeth makes it into a cave filled with corpses including a recent kill of a woman with her heart torn out. With the ability to dive-bomb without provoking us we are forced to retreat. With all of us in the cave, four of them fly down and attack Alisrassa.

This ends poorly for them. We grab the guy to get him under cover and he cries about his dead with. We bury the corpses after looting the Peryton cave. 50 miles later we see light in the distance that looks like a small sun. We make to Elturel which has an artificial sun which makes undead leave. City is dedicated to Torm, but there is a temple of Tyr where Abmeth heads off to. Onthar Frume, a paladin of Torm, is in town and is person Leosin said would reward us.

We spend some time shopping and wheeling-dealing. Then we go to A Pair of Black Antlers, a Paladin of Torm bar where Onthar hangs out. We finds Leosin and Onthar there. Onthar welcomes Abmeth profusely. Onthar tells us that the Cult has been active all over the Sword Coast attacking towns and villages. They used to mostly hang out in the East trying to make Dracoliches. Some of the treasure is going to Baldurs Gate, some going North but haven’t been able to trace any. Offers us membership to Order of Gauntlet (Leosin offers membership with Harpers.) Half the party joins the Order of the Gauntlet, the other half the Harper. Abmeth joins both.

Tells us when we get to Baldurs Gate to contact Ackyn Selebon. He makes wagons and may know about cults or something. Apparently Cult sneaks treasure by traveling through wagons that are not in Cultist livery. We must attach ourselves to one of their caravans and protect it until they reach their destination so that we can kill everything and burn it to the ground if the chance comes up. Or tell our allies where it is.

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Session 6

We attack some kobolds. Their Tiamat granted wings do not save them. Then we take a short rest to catch our breath before finishing the cleansing. Then we descend a staircase. There we find a clean finished cavern. Unfortunately there is also Cyanwrath and a bunch of powerful cronies. Alisrassa wounds him near unto death thanks to Bahamut. After several minutes of grueling fighting Mikko bolts back up the stairs believing the rest of the party slain. Thankfully Bahamut disagrees and Alisrassa manages to get the party back up by the skin of her Divine Favor. In the end we prevail.

We climb up a rope to find Frulam Mondath who wants to talk and has a magic carpet. She wants us to let her escape, we try to convince her, tell her about dragon’s directions to kill her. This shakes her but she refuses to repent. Abmeth tries to surprise attack her. We enter combat, and Barrow magically locks the door behind her, cutting off supposed reinforcements. Even imaginary dragon flock spell doesn’t save her and she goes down. Her reinforcements manage to get into the room only to have three die from readied actions. The other eight flee.

We read the papers on her desk and find:

Partial journal – Frulam was unhappy with Rezmir’s decision to take treasure and leave eggs with minimal guard. Also she had most prized jewels with her from town heist. Something about Lenithon said he killed party of adventurers but Cyanwrath said he’d killed the party paladin later. Something about logistics of taking treasure to Baldurs Gate. Camp logistics, raid preparations, bad dragon poetry with disturbing erotic imagery.

Logistics records – Names, factions, dealings in Baldurs Gate, lots of accounting records. Mention of Ivan Greenbottle and some kind of transaction with him in Baldurs Gate.

Quite a few pages – Very confusing writing. Code obviously. Multiple cyphers at work. Was written in Draconic.

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Session 5.5

Mayor Nighthill tells us that the goblins have stolen Christmas. Guide Fenton will take us to some goblins so we can get Christmas back. Barrow scouts ahead finding reindeer and cauldrons and merry goblins after sneaking past a bear. He shoots at the gobbos and then runs away leading them past the bear. This results in Barrow getting shot down and the Bear mauling Mikko. Defeat eventually happens.

We come back to the goblin cave and trip an alarm. Search around finding little. Squeeze into cave. Get attacked. We kill everything and then get attacked from a wooden wall built into a cave wall. Reinforcements are also killed. And then we skip down to the bottom of the cave. There is a big cave with a christmas tree and stocking and treasure. I advance in to room using a door as a tower shield, then get a net dropped on me near the tree. Two ugly sweater goblins and six normal goblins attack! We smother them under an avalanche of spells and steel.

Santa leaves us a loot pile at the cave entrance. Hurray!

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Session 5
The Cave

Leosin sends us back to the camp in hopes that we can locate and destroy some dragon eggs. If we are successful, the plan was to meet him and Onthar Frume Elturel to collect our reward. After resting up, the party heads back to the camp.

Barrow is feeling extra sneaky and magically disguises himself as a kobold. Kobolds are rumored to occasionally bring meat into the cave, so Barrow picks up a haunch to use as a pretext for wandering around the camp. He scouts ahead and finds that the camp is almost entirely deserted. There are a couple of hunters that the party managed to sneak around. Two Dragon’s Claw cultists are guarding the cave mouth, but the party manages to take them out and hide the bodies without raising an alarm.

Once inside the cave, Barrow finds one flaw in his disguise: real kobolds can see in the dark, while Barrow requires the use of a lantern. The party decides to continue on together. They bypass one door, guessing that it likely contains armed guards. Down one flight of stairs Mikko stumbles and falls into a patch of carnivorous, moving fungus. Barrow throws the haunch to distract them and the party continues down a corridor in the opposite direction.

The next chamber is filled with ill-tempered bats. Not wanting to disturb them, the party cautiously sneaks through here. They come to more stairs downward, a stinking drop-off, and a narrow corridor. Down the stairs the party finds a curtain of leather strips. There are barbs concealed in the strips that the party later learns to be poisonous. Behind the curtain is a butcher’s room containing several hanging animal carcases. Barrow grabs another haunch.

The party heads back up the stairs, only to run into a group of flying kobolds. The kobolds silently withdraw down the narrow corridor and out of sight. The party pursues. When the corridor widens to about twenty feet across, Barrow creates an illusory cave wall where the party hides. They manage to ambush the flying kobolds when they return with reinforcements. Mikko puts many of them to sleep while the party fights the ones left standing. Eventually one kobold is taken captive and tells the party about the traps: carnivorous fungus, poisoned hooks, and boulders falling down a staircase. Not wanting to raise the alarm, Abmeth kills the kobold while Mikko pretends not to notice.

The party continues down the corridor and finds what appears to be a combat training room. There is a cage wall that contains training dummies and several drakes that were seen attacking the town. There is a door in this room, but the party thinks the eggs might lie lower in the cave. They return to the stinking dropoff.

The dropoff turns out to be only 5-feet deep and appears to be a garbage pit. There are some humanoid corpses in there and Barrow jumps down to investigate. When he digs to remove a metal object he is attacked by several troglodytes. Abmeth jumps to his aid, and Renn throws down a rope to help him escape. Barrow climbs out, but Abmeth takes some disgusting damage before defeating the troglodytes. The only exits from that pit were tiny troglodyte tunnels, so the party returns to the training room with the door.

Behind the door the party finds a staircase leading upwards. They manage to identify a trapped stair and avoid it as they ascend. They immediately hear movement above them and the party races upward to meet whatever might be waiting to ambush them. Find out what it is next time!

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Session 4
Wherein the party drinks. A lot.

Need to come up with plan to get into camp. We wait outside camp to try and join another group coming in. Also kill our prisoner. After 20 minutes we see one approaching from the East of the camp. We claim we were ambushed by city spies. They tell us to report to Capt. Baren. We say that our leader knew Baren but we hadn’t met him yet. Gate guards – one is napping, one is drunk.

We are led right to Capt. Baren. Middle aged, leather armor, red sun patch, and drunk. Tell him that we paid guy to get us recruited to real job. Baren seems to buy it. Abmeth convinces him we are drunk and signed on with some dude who split. We are sent out. Barrow tries to swipe some papers from Baren’s desk but fails. We exit and Baren heads to the back of the camp to a really big hut with armed guards near a cave. Abmeth hangs out with the hunters and chit-chats. Barrow dodges back in Baren’s tent and riffles through his papers. Payrolls, some Lieutenant Darys Stone, Commander Sill Barlub, Cyanwrath references. Looks like there were three dozen red sun and some number of bandits. Abmeth finds a keg and joins the party.

They tell us a scary story about terror guys they trapped in a Temple and who killed half the cultists. “We almost killed a party of heroes!” Then a story about how the heroes killed an entire ambush. Dragon finished the heroes off though, so it’s cool. Refers to some cultists as dragonclaws. Hear there is a wounded tent, head off in that direction. We get some bandages and Alisrassa bandages up her face. Then Mikko bets on a dog fight and buddies up with Black Sail Pirates. He learns there are a dozen and a half Black Sails. They’re on contract with no loot. Apparently all spoils are for a “Hoard of the Dragon Queen,” you know, Tiamat. Don’t know what the next job is. Becomes friends with Black Sail named Naveren.

Barrow asks about Storm Blades, some other mercenaries. “Bunch of stuck up assholes.” Their commander insists on weapons practice. Learn that Cyanwrath and Frulam live in big Tent. Don’t know what is in cave.

A bit later an older man in polished armor tells us to line up for a work detail. Mikko gets selected for that, Renn and Naveren are sent to weapon’s practice. Abmeth is selected for helping with the wounded. Alisrassa gets put on prisoner work duty to build latrines. Barrow gets TSA duty.

Renn – Weapon drill time. Practices with spear. Formation marching failure, Renn tells Stone he is new and is made to spar with another to “learn what you can do.” Renn smashes other guy in a flashy display. Impresses Stone. Introduces himself as Lt. Darys Stone, of the Storm Blades, “the only honorable company in this camp.” Seems less enthused about current contract.

Alisrassa – March to prisoner area where three dozen prisoners are, lashed to posts. Some of them are malnourished and mistreated, some of them are new. Little make-shift tent in area. Two cultists in uniform are standing guard over tent and we ignore it. We take the prisoners to latrine land and make them dig latrines. They are told to fill in latrines with hands. I convince pirates to get them shovels so work gets done faster and we can “have some fun.” I make them dance so it looks like hard work but gives them a bit of a rest.

Barrow – Inspection time. Finds some silverware made of silver. Kobold claims he knows Barrow from town. Barrow attacks him. Failing to kill him, it is lying time. Red Sun officer beats up kobold and drags him away.

Mikko – Sentinel duty. Chats up cultist on duty with him. He’s been with the cultists for a week. Doesn’t know how they got the dragon to help them at the town. Has heard they’re going to get paid really big soon, and doesn’t Mikko want to be a cultist? They’re building hoard to ameliorate Tiamat’s wrath when she returns. Plan with mercenaries to loot a lot and not pay them much. 80 cultists in camp. A boar attacks and almost wins.

Abmeth – Wounded camp. Amputation time! Claims he was a field medic for three seasons and does a masterful amputation. Medical acolyte tries to recruit him after being impressed. Finds out treasure is in cave. Also dragon eggs. Officers and dragonclaws are allowed in. Then Abmeth knocks patient out with fire, acolyte sees him do magic. She exclaims and runs off to find someone. The failure to dissemble results him in being dragged in front of Frulam Mondath. Claims magic is from mimicking priests of Tyr who fired him for stealing. Frulam tells him to get on his knees and praise Tiamat. He praised Triamrat and is dismissed as too stupid to be useful.

Party reconvenes in camp. Mikko goes back to cultist buddy and says he wants to join cult. We spread rumors about cultists stiffing mercenaries. Meanwhile Mikko’s cultist buddy tells about monk who infiltrated camp and pretended to be cultist. Frulam Mondath detected him somehow. Mikko and cultist then go to rough up monk for fun. Mikko goes into tent and finds monk. Pretends to beat him up and then talks to him. Mikko walks him out of the camp. Party decides to go with since our cover is likely blown now. We book it and get away.

We make it back to town with Leosin. He tells us they were very alarmed he was in their camp and about finding heroes in the town. They are planning on splitting out from camp in teams with loot. After 30 (What? No, you long rested after the raiders left — we went 20 miles, screwed around in camp, and came back 20 miles… close enough) hours straight of adventuring we stumble into walls and fall asleep.

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